Inside the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The Fallout TV show is back to Prime Video, and it's fair to say that viewers were pleasantly surprised by the excellence of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed various facets of the gamer's adventure.
We followed Lucy the vault dweller, striving to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's leadership and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the irradiated badlands.
Setting the Stage for Season Two
The show's first season ending revealed key information about who helped cause the atomic conflict that trapped a population in underground vaults for centuries. It also left plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the response to the show, so this time people are bringing more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway vibe of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team insisted on authentic items and sets were built, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”
In fact, pretty much each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also longtime fans, in collaboration with the original creators behind the franchise. This shared passion for the lore is evident in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This format will allow for a different weekly discussion, something the creators themselves are excited to witness.
“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”